Ray Tracing Gems II

Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

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Apress


Paru le : 2021-08-04



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Description

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.



Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.


What You'll Learn:

The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing.Guidance, advice and best practices for renderingapplications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and more


Who This Book Is For:
Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
Pages
858 pages
Collection
n.c
Parution
2021-08-04
Marque
Apress
EAN papier
9781484271841
EAN PDF
9781484271858

Informations sur l'ebook
Nombre pages copiables
8
Nombre pages imprimables
85
Taille du fichier
268820 Ko
Prix
0,00 €

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